| | | 1 | | using LittleTown.Core.Enums; |
| | | 2 | | |
| | | 3 | | namespace LittleTown.Core; |
| | | 4 | | /// <summary> Représente les données propre à un joueur </summary> |
| | | 5 | | public class PlayerZone : ICloneable |
| | | 6 | | { |
| | | 7 | | /// <summary> Les ressources que possede le joueur </summary> |
| | 120 | 8 | | public IDictionary<ResourceType, int> Ressources { get; init; } = new Dictionary<ResourceType, int>(); |
| | | 9 | | |
| | | 10 | | /// <summary> l'id du joueur a cette zone </summary> |
| | 100 | 11 | | public required string PlayerName { get; init; } |
| | | 12 | | |
| | | 13 | | /// <summary> La liste des objectifs que le joueur possede/// </summary> |
| | 10 | 14 | | public IReadOnlyCollection<Objective> Objectives { get => _objectives.AsReadOnly(); init => _objectives = new List<O |
| | 44 | 15 | | private List<Objective> _objectives = new List<Objective>(); |
| | | 16 | | |
| | | 17 | | /// <summary> Le marqueur de score pendant le match </summary> |
| | 8 | 18 | | public int ScoreMarker { get; init; } |
| | | 19 | | |
| | | 20 | | /// <summary> Permet d'ajouter d'une type de ressources au stock du joueur </summary> |
| | | 21 | | /// <param name="res">le type de ressources</param> |
| | | 22 | | /// <param name="qte">la quantité non nulle non négative</param> |
| | | 23 | | public void AddRessources(ResourceType res, int qte) |
| | | 24 | | { |
| | 32 | 25 | | ArgumentOutOfRangeException.ThrowIfLessThan(qte, 1); |
| | 32 | 26 | | if (Ressources.ContainsKey(res)) |
| | | 27 | | { |
| | 2 | 28 | | Ressources[res] += qte; |
| | | 29 | | } |
| | | 30 | | else |
| | | 31 | | { |
| | 30 | 32 | | Ressources.Add(res, qte); |
| | | 33 | | } |
| | 30 | 34 | | } |
| | | 35 | | |
| | | 36 | | /// <summary> |
| | | 37 | | /// Assigner des objectifs au joueur |
| | | 38 | | /// </summary> |
| | | 39 | | /// <param name="objectives"></param> |
| | | 40 | | public void AddObjectives(ICollection<Objective> objectives) |
| | | 41 | | { |
| | 30 | 42 | | _objectives.AddRange(objectives); |
| | 30 | 43 | | } |
| | | 44 | | |
| | | 45 | | /// <summary> Cloner ce playerZone </summary> |
| | | 46 | | /// <returns>Une copie de l'objet</returns> |
| | | 47 | | public object Clone() |
| | | 48 | | { |
| | 4 | 49 | | PlayerZone result = new PlayerZone() |
| | 4 | 50 | | { |
| | 4 | 51 | | Ressources = new Dictionary<ResourceType, int>(Ressources), |
| | 4 | 52 | | Objectives = new List<Objective>(Objectives), |
| | 4 | 53 | | ScoreMarker = ScoreMarker, |
| | 4 | 54 | | PlayerName = PlayerName |
| | 4 | 55 | | }; |
| | | 56 | | |
| | 4 | 57 | | return result; |
| | | 58 | | } |
| | | 59 | | } |